The first public presentation of our new venture – with SOAR.
In an increasingly saturated market of headset hardware, varying versions of “the Metaverse” and Virtual Reality becoming more embedded in society beyond just the technophiles it’s safe to say that VR in all of it’s variations is not only here to stay, but will grow exponentially over the next few years. While Apple are bringing out their own headset, the Apple Vision Pro, and the likes of Meta just releasing their consumer-focused headset, the Meta Quest 3, a market that’s also growing is the use of VR in industry.
Alongside a setting-the-scenes introduction from the CCCU VR experts and a short presentation from Matchboxxr around design challenges, the DURTY team held an evening presentation on “The Future of Virtual Reality Technology”.
How VR is being implemented in industry
As VR becomes more complex and realistic, it’s potential applications are continuing to grow to benefit a wide range of situations. For training on heavy machinery or a busy automated warehouse, there are a lot of managed risks to keeping the workplace safe. Yet newer members of staff or newer pieces of hardware require hands-on training in some form. These risks can be completely avoided, or even new ones discovered, in a training environment completed managed in VR. From medical surgery to construction, the technology is becoming more the norm in wider training programmes.
Visualisation is another key area, with architecture and construction consultancies already using CGI in a variety of ways – from structural design through to completion-of-project beauty renders, even before the foundations have been laid. And while experiences in VR is not new, from a design process perspective, including real-time changes and options to material or structural layouts, the limitations have often been a mix of both hardware performance and practical VR software.